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 Preface  Introduction  API Topic index  API Glossary  F.A.Q.  Copyright

ASVisualabstraction layer on top of X Visuals, focusing on color handling



    libAfterImage/alpha
  • FUNCTION
    Alpha channel adds visibility parameter to  color   value .
    Alpha channel's  value  of 0xFF signifies complete visibility, while 0
    makes pixel completely transparent.
    
  • SOURCE

    #define ALPHA_TRANSPARENT       0x00
    #define ALPHA_SEMI_TRANSPARENT  0x7F
    #define ALPHA_SOLID             0xFF
    

    libAfterImage/ARGB32
  • NAME
    ARGB32

    - main  color datatype

  • FUNCTION
     ARGB32  is fundamental datatype that hold 32bit  value  corresponding to
    pixels  color  and transparency  value  (alpha channel) in ARGB
     colorspace . It is encoded as follows :
    Lowermost 8 bits - Blue channel
    bits 8 to 15     - Green channel
    bits 16 to 23    - Red channel
    bits 24 to 31    - Alpha channel
    
  • EXAMPLE
     ASTile .1
    
  • SOURCE

    typedef CARD32  ARGB32 ;
    #define ARGB32_White            0xFFFFFFFF
    #define ARGB32_Black            0xFF000000
    /* default  background   color  is #FF000000 : */
    #define ARGB32_DEFAULT_BACK_COLOR   ARGB32_Black
    
    #define ARGB32_ALPHA_CHAN       3
    #define ARGB32_RED_CHAN         2
    #define ARGB32_GREEN_CHAN       1
    #define ARGB32_BLUE_CHAN        0
    #define ARGB32_CHANNELS         4
    
    #define MAKE_ARGB32(a,r,g,b)    ((( (CARD32)a)        <<24)| \
                                     ((((CARD32)r)&0x00FF)<<16)| \
                                     ((((CARD32)g)&0x00FF)<<8 )| \
                                     (( (CARD32)b)&0x00FF))
    
    #define MAKE_ARGB32_GREY8(a,l)  (((a)<<24)|(((l)&0x00FF)<<16)| \
                                     (((l)&0x00FF)<<8)|((l)&0x00FF))
    #define ARGB32_ALPHA8(c)        (((c)>>24)&0x00FF)
    #define ARGB32_RED8(c)          (((c)>>16)&0x00FF)
    #define ARGB32_GREEN8(c)        (((c)>>8 )&0x00FF)
    #define ARGB32_BLUE8(c)         ( (c)     &0x00FF)
    #define ARGB32_CHAN8(c,i)       (((c)>>((i)<<3))&0x00FF)
    #define MAKE_ARGB32_CHAN8(v,i)  (((v)&0x0000FF)<<((i)<<3))
    
    #define ARGB32_ALPHA16(c)       ((((c)>>16)&0x00FF00)|0x00FF)
    #define ARGB32_RED16(c)         ((((c)>>8)&0x00FF00)|0x00FF)
    #define ARGB32_GREEN16(c)       (( (c)    &0x00FF00)|0x00FF)
    #define ARGB32_BLUE16(c)        ((((c)<<8)&0x00FF00)|0x00FF)
    #define ARGB32_CHAN16(c,i)      ((ARGB32_CHAN8(c,i)<<8)|0x00FF)
    #define MAKE_ARGB32_CHAN16(v,i) ((((v)&0x00FF00)>>8)<<((i)<<3))
    

    • libAfterImage/ARGB32_manhattan_distance()
    • NAME
      ARGB32_manhattan_distance()

      - This function can be used to evaluate closeness of two colors.

    • SYNOPSIS
      long ARGB32_manhattan_distance (long a, long b);
      
    • INPUTS
      a,
      b -  ARGB32  color values to calculate Manhattan distance in between
    • RETURN VALUE
      returns calculated Manhattan distance.
      
    libAfterImage/ColorPart
  • NAME
    IC_RED

    - red channel

    IC_GREEN

    - green channel

    IC_BLUE

    - blue channel

    IC_ALPHA

    - alpha channel

    IC_NUM_CHANNELS

    - number of supported channels

  • FUNCTION
    Ids of the channels. These are basically synonyms to related  ARGB32 
    channel numbers
    
  • SOURCE

    typedef enum
    {
      IC_BLUE   = ARGB32_BLUE_CHAN ,
      IC_GREEN  = ARGB32_GREEN_CHAN,
      IC_RED    = ARGB32_RED_CHAN  ,
      IC_ALPHA  = ARGB32_ALPHA_CHAN,
      IC_NUM_CHANNELS = ARGB32_CHANNELS
    }
    ColorPart;
    

    libAfterImage/ASScanline
  • NAME
    ASScanline

    - structure to hold contents of the single scanline.

  • DESCRIPTION
     ASScanline  holds data for the single scanline, split into channels
    with 32 bits per pixel per channel. All the memory is allocated at
    once, and then split in between channels. There are three ways to
    access channel data :
    1) using blue, green, red, alpha pointers.
    2) using channels[] array of pointers - convenient in loops
    4) using xc3, xc2, xc1 pointers. These are different from red, green,
    blue in the way that xc3 will point to blue when BGR mode is specified
    at the time of creation, otherwise it will point to red channel.
    Likewise xc1 will point to red in BGR mode and blue otherwise.
    xc2 always points to green channel's data. This is convenient while
    writing XImages and when channels in source and destination has to be
    reversed, while reading images from files.
    Channel data is always aligned by 8 byte boundary allowing for
    utilization of MMX, floating point and other 64bit registers for
    transfer and processing.
    
  • SEE ALSO
     ASImage 
    
  • SOURCE

    typedef struct  ASScanline 
    {
    #define SCL_DO_BLUE         (0x01<<ARGB32_BLUE_CHAN )
    #define SCL_DO_GREEN        (0x01<<ARGB32_GREEN_CHAN)
    #define SCL_DO_RED          (0x01<<ARGB32_RED_CHAN  )
    #define SCL_DO_ALPHA        (0x01<<ARGB32_ALPHA_CHAN)
    #define SCL_DO_COLOR        (SCL_DO_RED|SCL_DO_GREEN|SCL_DO_BLUE)
    #define SCL_DO_ALL          (SCL_DO_RED|SCL_DO_GREEN|SCL_DO_BLUE| \
                                 SCL_DO_ALPHA)
        CARD32         flags ;   /* combination of  the above values */
        CARD32        *buffer ;
        CARD32        *blue, *green, *red, *alpha ;
        CARD32        *channels[IC_NUM_CHANNELS];
        CARD32        *xc3, *xc2, *xc1; /* since some servers require
                                         * BGR mode here we  store  what
                                         * goes into what  color  component
                                         * in XImage */
         ARGB32          back_color;
        unsigned int   width, shift;
        unsigned int   offset_x ;
    } ASScanline ;
    

    libAfterImage/prepare_scanline()
  • NAME
    prepare_scanline()

  • SYNOPSIS
     ASScanline  *prepare_scanline ( unsigned int width,
                                   unsigned int shift,
                                    ASScanline  *reusable_memory,
                                   Bool BGR_mode);
    
  • INPUTS
    width
    - width of the scanline.
    shift
    - format of contained data. 0 means - 32bit unshifted 8 means - 24.8bit ( 8 bit left shifted ).
    reusable_memory
    - preallocated object.
    BGR_mode
    -  if True will cause xc3 to point to Blue and xc1 to point to red.
  • DESCRIPTION
    This function allocates memory (  if  reusable_memory is NULL ) for
    the new  ASScanline  structure. Structures buffers gets allocated to
    hold scanline data of at least width pixel wide. Buffers are adjusted
    to  start  on 8 byte boundary.
    
    libAfterImage/free_scanline()
  • NAME
    free_scanline()

  • SYNOPSIS
    void       free_scanline (  ASScanline  *sl, Bool reusable );
    
  • INPUTS
    sl
    - pointer to previously allocated  ASScanline structure to be deallocated.
    reusable
    -  if true then  ASScanline object itself will not be deallocated.
  • DESCRIPTION
    free_scanline() frees all the buffer memory allocated for  ASScanline .
    If reusable is false then object itself in not freed. That is usable
    for declaring  ASScanline  on stack.
    
    libAfterImage/ASVisual
  • NAME
    ASVisual

    - an abstraction layer on top of X Server Visual.

  • DESCRIPTION
    This structure has been introduced in order to compensate for the
    fact that X may have so many different types of Visuals. It provides
    shortcuts to most Visual data, compensated for differences in Visuals.
    For PseudoColor  visual  it also contains preallocated  set  of colors.
    This  colormap  allows us to write XImages very fast and without
    exhausting available X colors. This  colormap  consist of 8, 64, or 4096
    colors and constitutes fraction of colors available in particular
    colordepth. This colors are allocated to be evenly spread around RGB
    spectrum. Thus when converting from internal presentation - all we
    need to do is to discard unused bits, and use rest of them bits as
    an index in our  colormap . Opposite conversion is much trickier and we
    engage into nasty business of having hash table mapping pixel values
    into colors, or straight table doing same in lower colordepths.
    Idea is that we do all internal processing in 32bit colordepth, and
     ASVisual  provides us with means to convert it to actual X display
    format. Respectively  ASVisual  has methods to write out XImage lines
    and read XImage lines.
     ASVisual  creation is a tricky process. Basically first we have to go
    through the  list  of available Visuals and choose the best suitable.
    Then based on the type of this Visual we have to  setup  our data
    members and method hooks. Several functions provided for that :
     query_screen_visual()    - will lookup best suitable  visual 
     setup_truecolor_visual() - will  setup  hooks  if   visual  is TrueColor
     setup_pseudo_visual()   - will  setup  hooks and data  if  Visual is
                                PseudoColor.
     setup_as_colormap()      - will preallocate colors for PseudoColor.
    Alternative to the above is :
     create_asvisual()        - it encapsulates all of the above
                                functionality, and returns completely  set 
                                up  ASVisual  object.
    Since Visual selected for  ASVisual  may differ from default
    ( we choose the best suitable ), all the window creation function
    must provide  colormap  and some other parameters, like border  color 
    for example. Thus we created some convenience functions.
    These should be used instead of standard Xlib calls :
     create_visual_window() - to  create  window
     create_visual_pixmap() - to  create  pixmap
     create_visual_ximage() - to  create  XImage
     ASVisual  could be dealolocated and its resources freed with :
     destroy_asvisual()
    
  • EXAMPLE
    asview.c:  ASView 
    
  • SOURCE

    typedef struct  ASVisual 
    {
        Display      *dpy;
    
        /* This envvar will be used to determine what X Visual 
         * (in hex) to use. If unset then best possible will 
         * be selected automagically : */
    #define ASVISUAL_ID_ENVVAR "AFTERIMAGE_VISUAL_ID"
    
        XVisualInfo   visual_info;
        /* this things are calculated based on Visual : */
        unsigned long rshift, gshift, bshift;
        unsigned long rbits,  gbits,  bbits;
        unsigned long true_depth;   /* could be 15 when X reports 16 */
        Bool          BGR_mode;
        Bool          msb_first;
        /* we must have  colormap  so that we can safely  create  windows
         * with different visuals even  if  we are in TrueColor mode : */
        Colormap       colormap ;
        Bool          own_colormap; /* tells us to  free   colormap  when we
                                     * done */
        unsigned long black_pixel, white_pixel;
        /* for PseudoColor mode we need some more stuff : */
        enum {
            ACM_None = 0,
            ACM_3BPP,
            ACM_6BPP,
            ACM_12BPP
        } as_colormap_type ;    /* there can only be 64 or 4096 entries
                                 * so far ( 6 or 12 bpp) */
        unsigned long *as_colormap; /* array of preallocated colors for
                                     * PseudoColor mode */
        union                       /* reverse  color  lookup tables : */
        {
             ARGB32               *xref;
            struct ASHashTable  *hash;
        }as_colormap_reverse ;
    
        /* different useful callbacks : */
        CARD32 (*color2pixel_func)    ( struct  ASVisual  *asv,
                                        CARD32 encoded_color,
                                        unsigned long *pixel);
        void   (*pixel2color_func)    ( struct  ASVisual  *asv,
                                        unsigned long pixel,
                                        CARD32 *red, CARD32 *green,
                                        CARD32 *blue);
        void   (*ximage2scanline_func)( struct  ASVisual  *asv, 
                                        XImage *xim,
                                         ASScanline  *sl, int y,
                                        unsigned char *xim_data );
        void   (*scanline2ximage_func)( struct  ASVisual  *asv, 
                                        XImage *xim,
                                         ASScanline  *sl, int y,
                                        unsigned char *xim_data );
    
    #define ASGLX_Unavailable           0
    #define ASGLX_Available             (0x01<<0)
    #define ASGLX_DoubleBuffer          (0x01<<1)
    #define ASGLX_RGBA                  (0x01<<2)
    #define ASGLX_UseForImageTx         (0x01<<3)   
        ASFlagType glx_support ;    /* one of the above flags */
    
        void *glx_scratch_gc_indirect ; /* (GLXContext) */
        void *glx_scratch_gc_direct ;   /* (GLXContext) */
    
        Window scratch_window;
    
    #ifndef X_DISPLAY_MISSING
    #define ARGB2PIXEL(asv,argb,pixel)         \
        (asv)->color2pixel_func((asv),(argb),(pixel))
    #define GET_SCANLINE(asv,xim,sl,y,xim_data) \
        (asv)->ximage2scanline_func((asv),(xim),(sl),(y),(xim_data))
    #define PUT_SCANLINE(asv,xim,sl,y,xim_data) \
        (asv)->scanline2ximage_func((asv),(xim),(sl),(y),(xim_data))
    #else
    #define ARGB2PIXEL(asv,argb,pixel)         \
        do{ break; }while(0)
    #define GET_SCANLINE(asv,xim,sl,y,xim_data) \
        do{ break; }while(0)
    #define PUT_SCANLINE(asv,xim,sl,y,xim_data) \
        do{ break; }while(0)
    #endif
    } ASVisual ;
    

    libAfterImage/query_screen_visual()
  • NAME
    query_screen_visual_id()

    query_screen_visual()

  • SYNOPSIS
    Bool query_screen_visual_id(  ASVisual  *asv, Display *dpy, int  screen ,
                              Window root, int default_depth,
                                 VisualID visual_id, Colormap cmap );
    Bool query_screen_visual(  ASVisual  *asv, Display *dpy, int  screen ,
                              Window root, int default_depth );
    
  • INPUTS
    asv
    - preallocated  ASVisual structure.
    dpy
    - valid pointer to opened X display.
    screen
    -  screen number on which to  query visuals.
    root
    - root window on that  screen .
    default_depth-
    default colordepth of the  screen .
    visual_id
    - optional ID of prefered Visual.
    cmap
    - optional  colormap to be used.
  • RETURN VALUE
    True on success, False on failure
     ASVisual  structure pointed by asv will have the following data
    members  set  on success :
    dpy, visual_info,  colormap , own_colormap, black_pixel, white_pixel.
    
  • DESCRIPTION
    query_screen_visual_id() will go though prioritized  list  of possible
    Visuals and attempt to match those to what is available on the
    specified  screen . If all items from  list  fail, then it goes about
    querying default  visual .
    query_screen_visual is identical to query_screen_visual_id with
    visual_id and cmap  set  to 0.
    Once X Visual has been identified, we  create  X  colormap  and allocate
    white and black pixels from it.
    
    libAfterImage/setup_truecolor_visual()
  • NAME
    setup_truecolor_visual()

  • SYNOPSIS
    Bool setup_truecolor_visual(  ASVisual  *asv );
    
  • INPUTS
    asv
    - preallocated  ASVisual structure.
  • RETURN VALUE
    True on success, False  if   visual  is not TrueColor.
    
  • DESCRIPTION
    setup_truecolor_visual() checks  if  Visual is indeed TrueColor and  if 
    so it goes about querying  color  masks, deducing real XImage
    colordepth, and whether we work in BGR mode. It then goes about
    setting up correct hooks to X IO functions.
    
    libAfterImage/setup_pseudo_visual()
  • NAME
    setup_pseudo_visual()

  • SYNOPSIS
    void setup_pseudo_visual(  ASVisual  *asv  );
    
  • INPUTS
    asv
    - preallocated  ASVisual structure.
  • DESCRIPTION
    setup_pseudo_visual() assumes that Visual is PseudoColor. It then
    tries to decide as to how many colors preallocate, and goes about
    setting up correct X IO hooks and possibly initialization of reverse
     colormap  in case  ASVisual  already has  colormap  preallocated.
    
    libAfterImage/setup_as_colormap()
  • NAME
    setup_as_colormap()

  • SYNOPSIS
    void setup_as_colormap(  ASVisual  *asv );
    
  • INPUTS
    asv
    - preallocated  ASVisual structure.
  • DESCRIPTION
    That has to be called in order to pre-allocate sufficient number of
    colors. It uses  colormap  size identification supplied in  ASVisual 
    structure. If colors where preallocated successfully - it will also
     create  reverse lookup  colormap .
    
    libAfterImage/create_asvisual_for_id()
  • NAME
    create_asvisual_for_id()

  • SYNOPSIS
     ASVisual  *create_asvisual_for_id( Display *dpy, int  screen ,
                                      int default_depth,
                                      VisualID visual_id, Colormap cmap,
                                       ASVisual  *reusable_memory );
    
  • INPUTS
    dpy
    - valid pointer to opened X display.
    screen
    -  screen number on which to  query visuals.
    root
    - root window on that  screen .
    default_depth-
    default colordepth of the  screen .
    visual_id
    - ID of X  visual to use.
    cmap
    - optional ID of the  colormap to be used.
    reusable_memory
    - pointer to preallocated  ASVisual structure.
  • RETURN VALUE
    Pointer to  ASVisual  structure initialized with enough information
    to be able to deal with current X Visual.
    
  • DESCRIPTION
    This function calls all the needed functions in order to  setup  new
     ASVisual  structure for the specified  screen  and  visual . If
    reusable_memory is not null - it will not allocate new  ASVisual 
    structure, but instead will use supplied one. Useful for allocating
     ASVisual  on stack.
    This particular function will not do any autodetection and will use
    Visual ID supplied. That is usefull when  libAfterImage  is used with
    an app that has its own approach to Visual handling, and since Visuals
    on all Windows, Pixmaps and colormaps must match, there is a need to
    synchronise visuals used by an app and  libAfterImage .
    
    libAfterImage/create_asvisual()
  • NAME
    create_asvisual()

  • SYNOPSIS
     ASVisual  *create_asvisual( Display *dpy, int  screen ,
                               int default_depth,
                                ASVisual  *reusable_memory );
    
  • INPUTS
    dpy
    - valid pointer to opened X display.
    screen
    -  screen number on which to  query visuals.
    root
    - root window on that  screen .
    default_depth-
    default colordepth of the  screen .
    reusable_memory
    - pointer to preallocated  ASVisual structure.
  • RETURN VALUE
    Pointer to  ASVisual  structure initialized with enough information
    to be able to deal with current X Visual.
    
  • DESCRIPTION
    This function calls all the needed functions in order to  setup  new
     ASVisual  structure for the specified  screen . If reusable_memory is
    not null - it will not allocate new  ASVisual  structure, but instead
    will use supplied one. Useful for allocating  ASVisual  on stack.
    It is different from create_asvisualfor_id() in that it will attempt
    to autodetect best possible  visual  for the  screen . For example on some
    SUN Solaris X servers there will be both 8bpp pseudocolor and 24bpp
    truecolor, and default will be 8bpp. In this scenario  libAfterImage 
    will detect and use 24bpp true  color   visual , thus producing much better
    results.
    
    libAfterImage/destroy_asvisual()
  • NAME
    destroy_asvisual()

  • SYNOPSIS
    void destroy_asvisual(  ASVisual  *asv, Bool reusable );
    
  • INPUTS
    asv
    - valid  ASVisual structure.
    reusable
    -  if True it will cause function to not  free object itself.
  • DESCRIPTION
    Cleanup function. Frees all the memory and deallocates all the
    resources. If reusable is False it will also  free  the object, pointed
    to by asv.
    
  • EXAMPLE
    asview.c:  ASView .2
    
    libAfterImage/visual2visual_prop()
  • NAME
    visual2visual_prop()

  • SYNOPSIS
    Bool visual2visual_prop(  ASVisual  *asv, size_t *size,
                             unsigned long *version, unsigned long **data );
    
  • INPUTS
    asv
    - valid  ASVisual structure.
  • RETURN VALUE
    size         - size of the encoded memory block.
    version      - version of the encoding
    data         - actual encoded memory block
    True on success, False on failure
    
  • DESCRIPTION
    This function will encode  ASVisual  structure into memory block of
    32 bit values, suitable for storing in X property.
    
    libAfterImage/visual_prop2visual()
  • NAME
    visual_prop2visual()

  • SYNOPSIS
    Bool visual_prop2visual(  ASVisual  *asv, Display *dpy, int  screen ,
                             size_t size,
                             unsigned long version, unsigned long *data );
    
  • INPUTS
    asv
    - valid  ASVisual structure.
    dpy
    - valid pointer to  open X display.
    screen
    -  screen number.
    size
    - encoded memory block's size.
    version
    - version of encoding.
    data
    - actual encoded memory block.
  • RETURN VALUE
    True on success, False on failure
    
  • DESCRIPTION
    visual_prop2visual() will read  ASVisual  data from the memory block
    encoded by visual2visual_prop(). It could be used to read data from
    X property and convert it into usable information - such as  colormap ,
     visual  info, etc.
    Note: setup_truecolor_visual() or setup_pseudo_visual() has to be
    invoked in order to complete  ASVisual   setup .
    
    libAfterImage/create_visual_window()
  • NAME
    create_visual_window()

  • SYNOPSIS
    Window  create_visual_window(  ASVisual  *asv, Window parent,
                                  int x, int y,
                                  unsigned int width, unsigned int height,
                                  unsigned int border_width,
                                  unsigned int wclass,
                                  unsigned long mask,
                                  XSetWindowAttributes *attributes );
    
  • INPUTS
    asv
    - pointer to the valid  ASVisual structure.
    parent
    - Window ID of the parent the window.
    x,
    y - initial position of the new window.
    width,
    height - initial size of the new window.
    border_width
    - initial border width of the new window.
    wclass
    - Window class - InputOnly or InputOutput.
    mask
    - defines what attributes are  set .
    attributes
    - different window attributes.
  • RETURN VALUE
    ID of the newly created window on success. None on failure.
    
  • DESCRIPTION
    create_visual_window() will do sanity checks on passed parameters,
    it will then  add  mandatory attributes  if  needed, and attempt to
     create  window for the specified  ASVisual .
    
    libAfterImage/create_visual_gc()
  • NAME
    create_visual_gc()

  • SYNOPSIS
    GC      create_visual_gc(  ASVisual  *asv, Window root,
                              unsigned long mask, XGCValues *gcvalues );
    
  • INPUTS
    asv
    - pointer to the valid  ASVisual structure.
    root
    - Window ID of the root window of destination  screen
    mask,
    gcvalues - values for creation of new GC - see XCreateGC() for details.
  • RETURN VALUE
    New GC created for regular window on success. NULL on failure.
    
  • DESCRIPTION
    create_visual_gc() will  create  temporary window for the  ASVisual 
    specific depth and Visual and it will then  create  GC for such window.
    Obtained GC should be good to be used for manipulation of windows and
    Pixmaps created for the same  ASVisual .
    
    libAfterImage/create_visual_pixmap()
  • NAME
    create_visual_pixmap()

  • SYNOPSIS
    Pixmap  create_visual_pixmap(  ASVisual  *asv, Window root,
                                  unsigned int width, unsigned int height,
                                  unsigned int depth );
    
  • INPUTS
    asv
    - pointer to the valid  ASVisual structure.
    root
    - Window ID of the root window of destination  screen
    width,
    height - size of the pixmap to  create .
    depth
    - depth of the pixmap to  create . If 0 asv->true_depth will be used.
  • RETURN VALUE
    ID of the newly created pixmap on success. None on failure.
    
  • DESCRIPTION
    create_visual_pixmap() will perform sanity checks on passed
    parameters, and attempt to  create  pixmap for the specified  ASVisual ,
    root and depth.
    
    libAfterImage/create_visual_ximage()
  • NAME
    create_visual_ximage()

  • SYNOPSIS
    XImage* create_visual_ximage(  ASVisual  *asv,
                                  unsigned int width, unsigned int height,
                                  unsigned int depth );
    
  • INPUTS
    asv
    - pointer to the valid  ASVisual structure.
    width,
    height - size of the XImage to  create .
    depth
    - depth of the XImage to  create . If 0 asv->true_depth will be used.
  • RETURN VALUE
    pointer to newly created XImage on success. NULL on failure.
    
  • DESCRIPTION
    create_visual_ximage() will perform sanity checks on passed
    parameters, and it will attempt to  create  XImage of sufficient size,
    and specified colordepth. It will also  setup  hooks for XImage
    deallocation to be handled by custom function.
    


AfterStep Documentation   -   October 2005     ( 80% complete )

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