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LookAfterStep look


 Overview  Configuration
  • CONFIGURATION OPTIONS :

    ButtonAlign

    FIXME:  add proper description here.

    See Also: Look Alignment flags for further details.

    ButtonBevel

    Specifies the  bevel to be drawn around iconified windows.

    See Also: Look Bevel flags for further details.

    ButtonIconSpacing

    FIXME:  add proper description here.

     ButtonSize width height

    Specifies the size of iconified windows. Every iconified  window button will be exactly width pixels wide and height pixels high. This includes titles drawn at the top, but not the separate title  window created by  SeparateButtonTitle . If either width or height is less than one, that dimension will not be fixed. The default is  ButtonSize 0 0

    CursorBack

    use with  CursorFore setting to adjust  color of the mouse cursor.

    CursorFore

    use with  CursorBack setting to adjust  color of the mouse cursor.

     DefaultFrame "name"

     MyFrame to use as default for all windows. Note:  if you want a different framing for any  window , you need to specify it in the database file using the  Frame keyword.

     DefaultStyle "style_name"

    Specifies the  MyStyle to use when no style has been specifically defined for a given situation. Note that  if a style named "default" has been defined and  DefaultStyle has not, the "default" style will be used as the default.

     DeskBack desk# "name"

    Specifies what  background to use for desk#. "name" can be either image filename in double-quotes, or the name of  background definition (see  MyBackground definition for details).

    DontAnimateBackground

    disables non-blocking root  background changing of full-screen backgrounds, that looks like slow animation. This is recommended for fast machines.

    DontDrawBackground

    If specified, will not display  background image, use this with xearth or xfishtank.

     DrawMenuBorders 0|1|2

    Specifies the look of the (start)menu. Using 0 will draw the menu with no border on either the menu label or menu item por- tions. Using 1 will draw a border around each menu label and around the menu item. Using 2 will drawn a border around the menu label and the entire menu item list. The border colors are calculated from the  BackColor under  MyStyle menu_item of the look.name. The "hilight" (top & left)  color is one half lighter than the  BackColor  color and the "shadow" (bottom & right) is one half darker than the  BackColor  color . If the  BackColor  color is black, the  color grey is used.

     FWindowStyle "style_name"

    Specifies the  MyStyle to use for the focused  window decorations.

     IconBox left top right bottom

    Specifies a region of the screen in which to place iconified windows. Up to four icon boxes can be defined. If an  IconBox is provided, icons will automatically be placed in them,  if possible. Otherwise, they will be placed in the upper left corner of the screen. Each time a  window is iconified, a  new place is found for it, unless the icon has been moved manually. An available space is searched for from left to right, then top to bottom. Icons will not be automatically placed on top of other icons, but they may be placed underneath application windows  if  StubbornIconPlacement has not been specified. If left or right is negative, then AfterStep will  add the screen width to it. If top or bottom is negative, then AfterStep will  add the screen height to it. Note that -0 is not parsed as the right or bottom pixel on the screen.  Use -1 instead. The  IconBox will normally be filled from left to right, then top to bottom. However,  if the right edge of the  IconBox is closer to the right edge of the screen than the left edge of the  IconBox is to the left edge of the screen, then it will be filled from right to left. Similarly for top to bottom. For example, "2 2 -1 -1" will result in an  IconBox which fills from right to left, then bottom to top.

    IconsGrowVertically

    Specifies that the Iconbox(es) should be filled vertically first.

     KillBackgroundThreshold size

    Here size is the maximum number of pixels in root  background image. If image is bigger that this - it will be unloaded from memory when desktop is switched and image is no longer in use.  Use it on systems with low memory.

     MArrowPixmap pixmap_name

    Specifies a pixmap to use as the submenu indicator in popup menus.

    MenuBalloonBorderHilite

    FIXME:  add proper description here.

    See Also: Look Bevel flags for further details.

    MenuBalloonCloseDelay

    FIXME:  add proper description here.

    MenuBalloonDelay

    FIXME:  add proper description here.

    MenuBalloonStyle

    FIXME:  add proper description here.

    MenuBalloonTextPaddingX

    FIXME:  add proper description here.

    MenuBalloonTextPaddingY

    FIXME:  add proper description here.

    MenuBalloonXOffset

    FIXME:  add proper description here.

    MenuBalloonYOffset

    FIXME:  add proper description here.

    MenuBalloons

    FIXME:  add proper description here.

     MenuHiTitleStyle "style_name"

    AfterStep now allows you to specify a  MyStyle to be used for the titlebar of the currently hilighted menu. AS soon as the menu goes out of  focus its titlebar will be rendered using  MenuTitleStyle .

     MenuHiliteCompositionMethod 130-145

    This is a funny feature - try it and see how you like different values :) If you use shades of grey for your item  text - you may not see any difference for some of this values.

     MenuHiliteStyle "style_name"

    Specifies the  MyStyle to use for hilighted menu items.

     MenuItemCompositionMethod 130-145

    This is a funny feature - try it and see how you like different values :) If you use shades of grey for your item  text - you may not see any difference for some of this values.

     MenuItemStyle "style_name"

    Specifies the  MyStyle to use for menu items.

     MenuMiniPixmaps minis

    Specifies whether mini pixmaps should be included in menus. If minis is 0, mini pixmaps are not included. If minis is 1, mini pixmaps are included. Note that mini pixmaps will not be added to menus until the next time menus are updated. Mini pixmaps can cause AS to take much longer to load over a network.

    MenuNoBalloons

    FIXME:  add proper description here.

     MenuPinOn pixmap_name

     MenuPinOn is deprecated and AfterStep will reinterpret it, and it will create  new  TitleButton using last unused  TitleButton context. It will then assign  PinMenu function to this button. This button will only be shown on titlebars belonging to menu windows. This button behaves just like any other  TitleButton - for example you can use  TitleButtonOrder to specify where it should go. Problem is you may not know what context AfterStep had choosen for it. The better way would be to explicitely define  TitleButton , and assign  PinMenu to it in your feel.

     MenuStippleCompositionMethod 130-145

    This is a funny feature - try it and see how you like different values :) If you use shades of grey for your item  text - you may not see any difference for some of this values.

     MenuStippleStyle "style_name"

    Specifies the  MyStyle to use for stippled menu items.

     MenuSubItemStyle "style_name"

    AfterStep now includes this  new feature: when you select an item from the menu - this item will be marked as recently used, and next time the menu is opened it will show all the recently used items from its SUBMENU. For exmaple you do :

    Menu->Applications->rxvt

    Next time you  open the Main menu, it will display rxvt just under the "Applications" item with some offset.

    It looks much better when this subitems are shown with different (smaller ) font. To achive that - specify a  MyStyle with asmaller font using the  MenuSubItemStyle option in your look file.

    This feature could be turned off or altered by using the  RecentSubmenuItems option in your feel file:  set it to 0 to disable this feature.

     MenuTitleStyle "style_name"

    Specifies the  MyStyle to use for menu titles.

     MinipixmapSize x y

    Changes the default maximum  MiniPixmap size (24x24) to a user-specified value.

    See Also:  MiniPixmap ,  MenuMiniPixmaps .

     MyBackground "background_name"

    Specifies a  background definition. Please note that only desktops can have different backgrounds - the viewports inside of a desktop are limited to the same  background .

    See Also: MyBackground definition for further details.

     MyFrame "frame_name"

    Specifies a frame definition (window decor in general) and is covered in the  MyFrame section of the documentation. Please also note that  window decor can be defined on a per  window basis  if needed in the database.

    See Also: MyFrame definition for further details.

     MyStyle "style_name"

    Specifies a  MyStyle definition (which covers  text and/or gradients and/or  background pixmaps), which can later be reused and is covered in the  MyStyle section of the documentation.

    See Also: MyStyle definition for further details.

     ResizeMoveGeometry geom

    Specifies the location of the resize/move  window . If this option is not specified, the move/resize  window will be centered on the screen. geom may be any one of the following:

    		++: upper-left corner
    		-+: upper-right corner
    		+-: lower-left corner
    		--: lower-right corner
    		
    RubberBand

    Specifies the  RubberBand type to use when moving or resizing non-opaque windows. There are 3 styles: 0: the  window is represented as a number of rectangles 1: one rectangle the size of the  window 2: one crossed-out rectangle the size of the  window .

     SWindowStyle "style_name"

    Specifies the  MyStyle to use for the sticky  window decorations.

     SeparateButtonTitle 0|1

    Specifies where iconified  window titles should be drawn. If it is 0, the title will be drawn at the top of the icon. If it is 1, the title will be drawn in a separate  window at the below the icon. The default value is 1.

     StartMenuSortMode number

    Sort start menu entries by... 1=alphabetical order, 0=date

    SupportedHints

    FIXME:  add proper description here.

    See Also: Supported hints list for further details.

     TitleButton button unclicked_image clicked_image

    button defines the button location number from 1 to 10 in the following layout: [1] [3] [5] [7] [9] (title) [10] [8] [6] [4] [2].

    unclicked_image is the bitmap or pixmap to be used during the static state of the associated buton location.

    clicked_image is the bitmap or pixmap to be used during a clicked state of the associated button location.

     TitleButtonBalloonBorderHilite  None |[ LeftTopRightBottomExtra ,NoOutline

    Defines  bevel to be drawn around balloons - replaces  BorderWidth setting.

    See Also: Bevel flags for further details.

     TitleButtonBalloonCloseDelay milliseconds

    FIXME:  add proper description here.

     TitleButtonBalloonDelay milliseconds

    Determines delay between when balloon is shown and before it disapears.

     TitleButtonBalloonStyle "mystyle_name"

     MyStyle to be used to draw balloon. Note that balloons could be shaped (BackPixmap 125 and 126 ).

    TitleButtonBalloonTextPaddingX

    FIXME:  add proper description here.

    TitleButtonBalloonTextPaddingY

    FIXME:  add proper description here.

     TitleButtonBalloonXOffset offset

    Specifies the horizontal offset (in pixels) to use when displaying balloons.

     TitleButtonBalloonYOffset offset

    Specifies the horizontal offset (in pixels) to use when displaying balloons.

    TitleButtonBalloons

    Turns on displaying of balloons for buttons in the titlebar.

    TitleButtonNoBalloons

    FIXME:  add proper description here.

     TitleButtonOrder context_sequence

    Determines layout of the titlebar. Default is 13579t08642.

     TitleButtonSpacing number

    Specifies how much space (in pixels) to put between each button of the titlebar.

     TitleButtonSpacingLeft number

    Specifies how much space (in pixels) to put between left buttons and titlebar.

     TitleButtonSpacingRight number

    Specifies how much space (in pixels) to put between titlebar and right buttons.

     TitleButtonStyle num

    Specifies how much space is put between leftmost and rightmost titlebar buttons, and the edges of the titlebar. If num is 0, there is a two pixel buffer the buttons and the edge. If num is 1, there is no space between the buttons and the edge. If num is 2 , then distance between titlebar edge and titlebuttons is determined by  TitleButtonXOffset and  TitleButtonYOffset .

     TitleButtonXOffset x_offset_val

    Determines the distance of the titlebar buttons from the edge of the titlebar.

     TitleButtonXOffsetLeft x_offset_val

    Determines the distance of the left block of titlebar buttons from the side of the titlebar.

     TitleButtonXOffsetRight x_offset_val

    Determines the distance of the right block of titlebar buttons from the side of the titlebar.

     TitleButtonYOffset y_offset_val

    Determines the distance of the titlebar buttons from the top/bottom of the titlebar

     TitleButtonYOffsetLeft y_offset_val

    Determines the distance of the left block of titlebar buttons from the top/bottom of the titlebar

     TitleButtonYOffsetRight y_offset_val

    Determines the distance of the right block of titlebar buttons from the top/bottom of the titlebar

     TitleTextAlign align

    Defines how titlebar  text should be aligned -  Left ,  Right or  Center .

    TitlebarNoPush

    Specifies that the titlebar should not to appear to be "pushed in" when clicked with a mouse button. This is useful to reduce video strain or  if textured pixmaps that do not look good "pushed in" are used.

    UWindowStyle

    Specifies the  MyStyle to use for the unfocused  window decorations.



AfterStep Documentation   -   October 2005     ( 80% complete )

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